Developer & Reference is the technical heart of the Binions documentation — the section for people who want to understand how the platform works under the hood, extend it with their own daemon, or build tooling against its event contract.
Everything in this section is grounded in the real implementation of the current alpha release. Binions is an event-driven platform written in pure Rust: a set of focused background services (daemons) that communicate over a Redis-Streams event bus, all on a single Linux host. If you have read Architecture overview and want the next level of detail, you are in the right place.
Who this section is for. Platform contributors, integrators, and curious operators. You do not need any of this to write playbooks — see Playbooks & Automation for that. This section is about the engine, not the steering wheel.